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Hey, losing weight sucks. I know that’s not a world-shaking statement, but it’s true. Have you ever looked at the calorie content of food? If it tastes good, you can quickly exceed your calorie goal for the day. I live well on fruit and other healthy snacks, but every once in a while I have a strong craving for a donut. The point is, even if my general feeling towards Vocaloid is one of extreme indifference, the code for Fitness Boxing feat HATSUNE MIKU came at the most opportune time. Still, it could become even more appealing.
Before delving into the details of the game itself, the first question I’d like to answer is: Does it actually qualify as exercise? Well, before the first day of exercise, I was told to bring water and a towel. . I ignored it. Nor did I ignore it. Yes, it’s exercise. From a review perspective, this is strange. I’ve never reviewed a game where my body was the main limiting factor. Still, this experience taught me three things. Games like this have potential, adding well-known characters may not help much, and I’m seriously out of shape.
old one two
You can’t approach Fitness Boxing feat Hatsune Miku like you would any other game. I was able to complete all my various exercise routines, but then they would be reading this review at my funeral. Luckily, Fitness Boxing has a mode called “Daily Workout” that puts together a series of exercises based on the intensity of how you’re feeling that day. I decided to follow these daily workouts for a week and report back on my experience. Somewhat surprisingly, my overall sentiment is actually quite positive. I am definitely sweating every day and my sore muscles are hopefully a sign that it is having some effect.
The game itself is essentially a rhythm game combined with motion controls. Each workout session has three bits. First, warm up to stretch your muscles. After that, we usually move on to basic training. You need to land the right punch at the right time, whether it’s a jab, hook, or uppercut. This usually makes it easier to perform full combos. This is followed by a music section featuring licensed Vocaloid tracks. Hatsune Miku will be joined by Kajime Ren, Rin, and Megurine Luka. If it means anything to you. These challenge you to throw and dodge punches to the beat. They mostly destroyed me.
Results vary considerably from day to day. I started with a basic 1-2 combo. By the end of the week, I had combined them with hooks and uppercuts to complete a full combo. Next, you should start incorporating ducking. Thanks to that, I was able to continue going to Fitness Boxing feat Hatsune Miku over and over again. Some things are quite deep. For example, there is a huge library of songs to unlock, which you can get by playing. Also costumes of your favorite vocaloids. More importantly, you can not only track your calories burned, but also see a graph of your weight. It also tracks your BMI, which can be both helpful and discouraging.
fitness limits
Still, Fitness Boxing feat Hatsune Miku has some significant limitations. The biggest problem is also the most obvious. It’s that the user doesn’t actually know what they’re doing with the Switch controller. I’m no motion control expert, but it feels like it only really records the fact that I quickly moved the Switch controller in front of me. So even if you fail and throw a straight instead of an uppercut, it still counts. Despite frantically flapping around, I was able to get a “perfect” score. There’s also something strange about the timing. When the icon is in the correct place, the punch should land instead of starting. So before you feel like you have to punch, you need to get used to punching for a second.
There are other issues as well. First, you want your TV to be mounted on the wall at head height. If you don’t, you’ll end up with severe neck pain trying to figure out which punch to throw next. Your instructor will tell you which punches are coming during basic training, which we’ll explain later. In between musicals? You have to stare at the screen to know what to throw next. Sometimes it’s hard to get into a rhythm. Licensed songs rather than custom-built around gameplay means it’s hard to just hear what to do next. It would be better if there was an audio key for each punch.
I haven’t talked much about the Hatsune Miku half of Fitness Boxing feat HATSUNE MIKU. One of the reasons is that I’m not Vocaloid’s target audience. Even when Hatsune Miku tells me how cool I am, or when I see my sweaty, flabby self on TV, I don’t get motivated. That being said, I like how the Vocaloid models the actions I need, especially when stretching. But strangely enough, Vocaloid is not your instructor. That privilege is given to two strange-sounding people. Their voices sounded strangely spoken and I was unsure of myself. They do a good enough job, but they are not personal trainers.
Fitness Boxing feat Hatsune Miku – Positive Experience
I said near the beginning that I felt my experience was positive. I support it. “Fitness Boxing feat Hatsune Miku” has its problems, but it accomplishes its purpose of getting you up and moving. After all, shadow boxing is a decent fitness technique, but this one takes it a step further. Calorie trackers are useful for losing weight, and in the end, working out to music is very fun, regardless of my preferences. That said, the way you recognize punches means there’s no way to check your form. If you’re going to do this long-term, it might be worth taking some lessons from real humans so you don’t throw your neck out.
To end this story, I have to admit one thing. I participated in “Fitness Boxing feat HATSUNE MIKU” with a light heart. Not just for Vocaloid, but also for the concept. I’m not really into this kind of thing. To be honest, my thoughts on this subject have been turned around a bit. There seem to be several benefits to turning exercise into a game. I’m also considering incorporating it into my future exercise plans. If you throw enough punches, you might be able to justify that donut.
(Fitness boxing feat. Hatsune Miku’s Nintendo page)